Thursday 27 April 2017

OUAN503 End of Module Evaluation


I felt that this module went fine, however there can be more improvements to my performance but overall it went fine. Through this I have discovered my enjoyment in these competitions which I might still participate after this module. It has shown me an effective way to create and interpret set briefs in my own way and will also allow me to get some recognition from other fellow designers which could potentially help me with my career in the future. I didn’t make much time for developing, creating and testing different outcomes as it comes to be a habit of sticking to one design. It would be good if I can show more time and effort into the process of developing assorted designs for characters instead of deciding on the one design for all my briefs, but I felt for most of them I needed to get them out of the way quickly to make way for other briefs and make time for resting myself. I was still able to show some development in a detailed way, showing every possible reference that did and could have inspired me to create such designs. At the least I show various references when making designs for some of my chosen briefs (primarily the character design briefs). I do well to take them into account for my designs to create something interesting, unique and relevant to what the character is. Besides making my own twists to the designs allowing me to make them more interesting than normal or for a more comedic effect (e.g. a wizard, a warrior, etc.). For my last character design, it showed a meaningful change and progress as it gained dozens of more likes and attention from other participating designers then my first three (besides my first one as there was trouble submitting yet I was on time). When doing my chosen animation briefs (11 Second Club) I learned how to lip sync effectively, received feedback which can help me improve upon it and found lip syncing to be relatively easy to adapt and understand. It wasn’t perfect but went well since I learned to lip sync more effectively. I also used a more useful way to sync up the animation to the audio so that they move well in unison and allows me to add extra frames where they are needed. The session we had for lip syncing from applied was also/more useful for my chosen animation briefs. With all this in mind it will now be useful to me when I make any future lip syncing animation in order to make them as effective and convincing as possible. I just need to learn more for correct mouth movements and work on time management since at most I manage to finish off the outlines for the characters and scenes without any colour. I need to work on this as most of my animations are made without colour. This isn’t inherently bad as some of my animations are suited to that sort of style but shows a lack of time management as it’s also a result of resorting to a colourless animation to make do with what little time is left. However, I was happy with the animated movements I created making it feel as much as possible a scene that involves characters that act almost like real people who are talking to each other. This involves hand gestures, body, eye and head movements as people don’t usually stay static when talking to each other. Besides some excessive gestures or lack of movements it went well.

For future briefs, I will hopefully be able to consider creating other designs for development before making a final decision on one design. This will allow me to provide more material with which to show said development and will also allow me to explore more options for my designs showing a list of possible ways to display my creative imagination. With what I have learn while creating my animations I’ll be able to create effective lip syncing with convincing movements and get some colour added to my characters and scenes. This will go towards creating more effective use of my time and more interesting animations with convincing characters.

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